Fallout 76 has seen significant changes to its Perk Card system over recent updates, aiming to enhance gameplay and balance. Here are some key changes:
The Gleaming Depths Update (December 2024)
Adamantium Skeleton: Reduced from 3 ranks to 1, now scales with Endurance, providing limb damage reduction.
All Night Long: Reduced from 3 ranks to 1, increases the duration of pre-war alcohol effects.
Batteries Included: Reduced from 3 ranks to 2, with Rank 1 offering 45% weight reduction for energy weapon ammo and Rank 2 offering 90%.
Bloodsucker: Moved from Charisma to Endurance, reduced to 1 rank, and increased healing bonus.
Bullet Shield: Moved from Strength to Endurance, added a 4th rank, and introduced a chance to deflect ranged attacks.
With these adjustments, the value of specific Fallout 76 items, especially those related to character builds and survivability, is also affected. Players may find that certain consumables, armor pieces, and weapons become more or less desirable based on how well they synergize with the updated Perk Card system.
March 2025 Changes
Pistols: Increased base damage to compensate for removed perks like Gunslinger and Guerrilla.
Arms Keeper: Reduced from 3 ranks to 2, with Rank 1 offering 50% and Rank 2 offering 75% weight reduction for most weapons.
Cap Collector: Reduced from 3 ranks to 1, now applies to all containers and corpses, with effects scaling based on Luck.
Packin’ Light: Reduced from 3 ranks to 1, regenerates Action Points 25% faster when not encumbered.
Portable Power: Moved from Intelligence to Strength, reduced from 3 ranks to 2, with increased weight reduction.
These changes aim to make underperforming cards more viable and simplify character builds by reducing the number of ranks required for many perks.